I was preparing my next Particle demo when I decided to play a bit more with shaders. Here is my game of life demo. There is nothing to do but look. I hope you’ll enjoy it.
WEBGL is disabled
Many possible reasons for this :- Your browser might not be compatible with WebGL.
- WebGL is not activated in your browser options.
All tabs in Chrome Beta 5.0 crash on me when I click the Start button.
It seems Chrome beta 5.0 is sometimes instable, I don’t know why. The best is probably to use the new Chrome 5 Release version which works with WebGL too.
Works stable and smooth on Webkit for Mac!
Looking to learn some online Opengl ES. The documentation is still light with google research. Btw, This did not load with the stable Chromium build for Ubuntu. Looks promising guys. I am willing to help.
Well well, bet you apple kids didn’t expect this. Accoarding to the comments the application crashes on Chromium, and guess what? it doesn’t work on Minfield either! it only works in Safari, appearantly. Back to Windows, kids. You have a lot to learn. Not developing for all and Testing all browsers is VERY BAD PRACTICE.
For me it works on Chromium and Firefox without any problem… I tested it on what I could (except Safari cause I don’t have mac). I also tested it on a phone (Working but not as expected).
Unable to play with firefox 4.0b6 and I have webgl installed but still it’s saying it’s not there :?:
Doesn’t work for me in Chrome 8.0.885.0 canary build: I click Start and nothing happens.
(Whoops, I meant 8.0.558.0)
Minefield 4.0b9pre(2010-12-23)
not working log says [pGL] init…
[WebGL] Not available on that browser.
This browser are webgl available. And running :arrow:
You should let it try to run even if the browser supposedly doesn’t support WebGL because Firefox 4 under GNU/Linux works with everything else.
The problem comes from the javascript I wrote which is not anymore compatible with the current WebGL implementation. I need to fix that
I see errors, it says, that I don’t have webgl, wchich is not true, other examples are working fine.
[pGL] init…
[WebGL] Not available on that browser
[Gof] Init…
[RM] Create Texture “particle_1″